Dr Louisa Bremner is an independent Virtual Production Supervisor and researcher in usability in immersive technologies for groups such as children with autism. As well as creating her own accessible games, she has worked on films and TV series such as House of the Dragon, Matrix 4, Death on the Nile and Disney’s Pinocchio. From her time at companies such as DNEG and Lux Machina, she has worked across a full range of virtual production toolsets, from virtual scouting, facial performance, mixed reality (simulcam) and in camera VFX LED workflows. Over the last couple of years, Louisa has supervised some of the biggest Virtual Production stages in the whole of Europe, and the world.
Being at the forefront of these technologies, a big part of Louisa’s passion is to work with Directors and DOPs to find the best ways of using Virtual Production technologies to enhance their experience and creatively improve workflows. She is a firm advocate of the use of technologies such as Augmented Reality and Virtual Production in their workflows, whether it is students coming into the industry, indie film and game developers who are looking for cost effective or innovative solutions or veterans who are looking for cutting edge technology.
Being at the forefront of these technologies, a big part of Louisa’s passion is to work with Directors and DOPs to find the best ways of using Virtual Production technologies to enhance their experience and creatively improve workflows. She is a firm advocate of the use of technologies such as Augmented Reality and Virtual Production in their workflows, whether it is students coming into the industry, indie film and game developers who are looking for cost effective or innovative solutions or veterans who are looking for cutting edge technology.
Louisa’s background training lies between the study of traditional film and TV production and later, in real-time technology where she started developing her skills in Unreal Engine over 10 years ago, originally for developing video games. Her PhD research focused on a user centred design approach to create accessible augmented reality applications for social benefit. The convergence between these professional interests in recent years due to technological advancements was unprecedented and she now applies her expertise in these areas to all of her work.